God of War: Chains of Olympus

God of War: Chains of Olympus

Released: March 04, 2008
Type: Main Game

Platforms:

PlayStation Portable

Genres:

Hack and slash/Beat 'em up Adventure

Game Modes:

Single player

Themes:

Action Fantasy Historical

Player Perspectives:

Third person

Ratings

User Rating

77.6
Based on 294 ratings

Critics Rating

87.5
Based on 4 ratings

Total Rating

82.5
Based on 298 ratings

Summary

Kratos makes his inaugural appearance on a portable gaming platform in the third instalment of the God of War series. Chains of Olympus serves as a prequel, unfolding its narrative a decade before the events in the original God of War. While retaining the familiar gameplay dynamics of its predecessors, subtle modifications enhance the overall experience. Kratos embarks on a journey through various levels, engaging in relentless combat against foes and formidable bosses, deciphering puzzles based on manipulating boxes, and participating in quick-time events. Throughout his odyssey, he amasses red orbs to fortify his weapons and abilities, secures Gorgon eyeballs to augment his health, and acquires Phoenix feathers to amplify his magical prowess.

The game's controls underwent refinement to harmonize with the reduced button configuration of the PSP. Dodging, for instance, now necessitates the utilization of both shoulder buttons and the analogue stick. The iconic Blades of Chaos, synonymous with the God of War series, make a return, accompanied by an array of new weapons and magical spells such as the Sun Shield, Efreet spell, and Light of Dawn.

The narrative unfolds as the Gods dispatch Kratos to the city of Attica, charging him with the defence against an encroaching Persian army. However, as Morpheus unleashes chaos, Kratos finds himself compelled to harness his formidable powers to once again rescue the world from impending doom.

Storyline

Set halfway through Kratos' ten years of servitude to the Gods, Chains of Olympus begins with Kratos being dispatched to the city of Attica to help defend it from the invading Persian army. Soon after his arrival, the Spartan spots a basilisk climbing over the city walls and gives chase. During his chase, Kratos confronts the Persian King inside the city and kills him. Taking the King's power to summon the Efreet, he then encounters the basilisk and kills it. After defeating the basilisk, he witnesses the sun fall from the sky, plunging the world into darkness. Following the dim remaining light on the horizon, Kratos fights his way through the city of Marathon, along the way encountering the black fog of Morpheus, which now covers the land in darkness.

Screenshots

Involved Companies

Ready At Dawn

Role:
Developer

SCE Santa Monica Studio

Role:
Developer

Sony Computer Entertainment

Role:
Publisher

Capcom

Role:
Publisher

Keywords

greek mythology bloody gravity murder magic prequel death horse mythology action-adventure religion nudity sequel swimming sword & sorcery easy gods boss fight fixed camera block puzzle digital distribution single-player only platform exclusive customizable characters human polygonal 3d skill points in game bow and arrow upgradeable weapons unlockables extreme violence save point playstation plus minotaurs treasure chest grapple real-time combat stat tracking instant kill difficulty level post-credits plot twist pack-in game rpg elements mercenary playstation tv support cross culture language skills villain anti-hero been here before unlockable difficulty level banshee quick time event linear gameplay gliding finishing move button mashing in-game moves list scripted events aggressive door-opening working for the enemy superpowers basilisks context sensitive reversible cover art elevator ambush moving bodies god mode tragic hero divine punishment interactive achievement awards 2009 game developers choice awards 2009 male protagonist sexual themes

Alternative Names

GoW CoO

Frequently Asked Questions

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