Gothic

Gothic

Released: March 15, 2001
Type: Main Game

Platforms:

PC (Microsoft Windows)

Genres:

Role-playing (RPG) Adventure

Game Modes:

Single player

Themes:

Action Fantasy Historical Stealth Open world

Player Perspectives:

Third person

Ratings

User Rating

85.7
Based on 393 ratings

Critics Rating

78.0
Based on 1 ratings

Total Rating

81.8
Based on 394 ratings

Summary

Gothic is a single-player action role-playing video game for Windows developed by the German company Piranha Bytes. It was first released in Germany on March 15, 2001, followed by the English North American release eight months later on November 23, 2001, and the Polish release on March 28, 2002.

Gothic has been well received by critics, scoring an average of 80% and 81/100 on Game Rankings' and Metacritic's aggregates, respectively. Reviewers credited the game for its story, complex interaction with other in-game characters, and graphics, but criticized it for the difficult control scheme and high system requirements.

Storyline

The main character must complete quests and slay wild animals and monsters to earn skill points, which are used to increase basic attributes, improve skills, and learn trades. They are spent by finding the appropriate teacher. Several skills have only one "level" (Sneaking, Acrobatics), while the fighting skills (one-handed weapons, two-handed weapons, bows and crossbows) have two proficiency levels. If the Hero chooses to be a Mage (or joins the Swamp Camp), he will be able to learn Circles of Magic; of which there are 6. The main attributes are increased in 1 or 5 point increments, starting at 10 and capping off at 100. The cap can be surpassed with the use of potions.

The game places a special focus on the interactivity of the environment. For example, hunting wild animals can earn the player raw meat. This heals damage and can be sold. However, by using a stove or frying pan, the player may also choose to turn this into grilled meat, which heals much more effectively. Similarly, most of the activities other characters can be seen doing (playing musical instruments, stirring soup pots, urinating etc.) can be done by the main character as well (although with the exception of forging weapons these activities have little bearing on the game).

The player can choose which camp to join, although quests get increasingly linear and the distinctions between different factions wane in the latter parts of the game. The major difference is that Swamp Camp members cannot become mages, because they are limited to 4 magic circles (out of 6). However, they gain access to magic earlier.

Screenshots

Involved Companies

Piranha Bytes

Role:
Developer

JoWooD Entertainment AG

Role:
Publisher

Nordic Games Publishing

Role:
Publisher

Egmont Interactive

Role:
Publisher

Xicat Interactive

Role:
Publisher

Game Engines

ZenGin

Keywords

dinosaurs orcs medieval demon murder drugs magic guild crafting dark fantasy difficult insanity action-adventure religion classic dialogue trees crime wolf dark humor slavery nudity mining climbing story rich day/night cycle sword & sorcery alchemy trolls trainer attributes rivaling factions leveling up bink video polygonal 3d bow and arrow goblins skeletons original soundtrack release profanity corpse moral decisions potion real-time combat spellcaster multiple gameplay perspectives rpg elements falling sequence bribery theft interactive environments changing sides been here before sleeping shape-shifting summoners boss assistance weapon workshops blacksmith zero to hero pickpocketing lock picking telekinesis sleeping enemies escaping imprisonment censored version exorcism nameless protagonist acrobatics trilogy insect infestation god mode class change pyromancer danger zone aberrant a.i. behaviour infinite pockets nocturnality

Alternative Names

Готика 救世英豪 Gothic 1

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