Journey

Journey

Released: March 13, 2012
Type: Main Game

Platforms:

PlayStation 3 PlayStation 4 PC (Microsoft Windows) iOS

Genres:

Platform Adventure

Game Modes:

Single player Multiplayer Co-operative

Themes:

Fantasy Kids

Player Perspectives:

Third person Side view

Ratings

User Rating

85.7
Based on 1082 ratings

Critics Rating

93.9
Based on 14 ratings

Total Rating

89.8
Based on 1096 ratings

Summary

A third-person adventure game in which the player, controlling a robed figure, makes a pilgrimage through a desert landscape to a rugged mountain with a beacon of light in the distance while uncovering the history of their people, rescuing and cooperating with friendly creatures, avoiding predatory ones and communicating with other travelers.

Storyline

Journey‍ '​s story is told wordlessly through in-game and pre-rendered cutscenes. The player's character begins on a sand dune in a seemingly endless desert. In the far distance looms a large, foreboding mountain with a glowing crevice that splits its peak. As the character approaches the mountain, they find remnants of a once-thriving civilization, eroded by sand over time. Scattered throughout the ruins at the end of each area are stones at which the traveler rests; these give the traveler the vision of meeting a larger, white-robed figure in a circular room, with art on the walls describing the rise and fall of the civilization, mirroring the player's journey.

The player continues to journey deeper into the remains of a once sprawling city at the base of the mountain. Eventually making it safely to the mountain, the traveler begins to climb it, struggling as they enter the colder climates and encounter deep snow and high winds. With the crevice still a fair distance away, the traveler falls and collapses in the snow. Six of the white-robed figures appear and grant the traveler new energy, allowing the player to reach the summit of the mountain and walk into and through the crevice as the screen fills with white. The player is then shown the game's credits, playing over the ending cinematic. This cinematic shows a shooting star emanating from the crevice and traversing the path the traveler took through the ruins, and shows glimpses of other robed travelers heading towards the mountain. Eventually, the star comes to rest at the sand dune where the game began, and the player is given the option of starting the game again. As the credits end, the player is shown the PlayStation Network IDs of the other travelers who shared part of the trek.

Involved Companies

ThatGameCompany

Role:
Developer

SCE Santa Monica Studio

Role:

Sony Computer Entertainment

Role:
Publisher

Annapurna Interactive

Role:
Publisher

Inline Assembly

Role:

Game Engines

PhyreEngine

Keywords

exploration 3d flight graphic adventure hiding snow silent protagonist 3d platformer playstation network platform exclusive playstation trophies 60 fps on consoles polygonal 3d game reference motion control original soundtrack release playstation plus auto-saving gamescom 2014 no hud water level no dialogue dynamic soundtrack gliding ambient music behind the waterfall game developers choice awards 2013 bafta games award d.i.c.e. awards 2013 sixaxis support journey gamescom 2010 postmodernism desert

Alternative Names

Podróż

Frequently Asked Questions

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