
Metroid Prime
Released: November 17, 2002
Type:
Main Game
Platforms:
Nintendo GameCube
Genres:
Shooter
Platform
Puzzle
Adventure
Game Modes:
Single player
Themes:
Action
Science fiction
Open world
Player Perspectives:
First person
Ratings
User Rating
92.5Based on 781 ratings
Critics Rating
95.0Based on 2 ratings
Total Rating
93.8Based on 783 ratings
Summary
A 3D exploration-focused metroidvania with first-person shooting mechanics and the first 3D entry in the Metroid series, Metroid Prime follows Samus Aran after the events of Metroid (1986) as she boards a Space Pirate frigate, then chases her escaping archrival Ridley into the intricately structured Tallon IV, a planet full of deadly wildlife and former home to the advanced and ancient Chozo race.
Involved Companies
Retro Studios
Role:
Developer
Nintendo
Role:
Publisher
Game Engines
RUDE
Keywords
aliens
pirates
ghosts
exploration
bloody
gravity
metroidvania
death
spaceship
female protagonist
action-adventure
steam
backtracking
time limit
multiple endings
artificial intelligence
snow
boss fight
explosion
single-player only
countdown timer
60 fps on consoles
world map
polygonal 3d
damsel in distress
upgradeable weapons
transforming boss
sequel is in a different genre
original soundtrack release
non-player character
hologram
save point
ice stage
falling damage
unstable platforms
titular antagonist
auto-aim
grapple
real-time combat
environmental puzzles
underwater gameplay
invisible enemy
vision obstruction
difficulty level
multiple gameplay perspectives
post-credits plot twist
pack-in game
mercenary
violent plants
moving platforms
sequence breaking
unlockable difficulty level
shape-shifting
predecessor included
tentacles
no dialogue
western games based on japanese ips
particle system
speedrun
boss assistance
beetle
fetch quests
rivalry
completion percentage
linear gameplay
meme origin
ancient advanced civilization technology
ambient music
camera shift
first-person platforming
optional lore
reversible cover art
disc streaming
acrobatics
creature compendium
swarming enemies
trilogy
connectivity
foreshadowing
sequel by a different developer
cliffhanger
escape from exploding building
elevators that mask loading times
greatest hits
taste of power
isolation
bafta games award
wave attack
motion-sensor bomb
e3 2002
e3 2001
visor reflection
interactive achievement awards 2003
game developers choice awards 2003
nintendo gateway system
player's choice
Alternative Names
MP
메프
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