Shinobi

Shinobi

Released: November 16, 1987
Type: Main Game

Platforms:

Arcade Commodore C64/128/MAX ZX Spectrum Atari ST/STE TurboGrafx-16/PC Engine DOS Amiga Amstrad CPC MSX

Genres:

Hack and slash/Beat 'em up Adventure Arcade

Game Modes:

Single player Multiplayer

Themes:

Action

Player Perspectives:

Side view

Ratings

User Rating

65.1
Based on 46 ratings

Critics Rating

60.0
Based on 2 ratings

Total Rating

62.6
Based on 48 ratings

Summary

The five missions in the game are each three or four stages long. Several hostages are being held in each stage; Joe must rescue all of them before he is allowed to finish the stage. The last stage in each mission has no hostages, but instead features a powerful boss character whom Joe must defeat. After completing each of the first four missions the player is taken to a bonus stage, where he can earn an extra life if he is able to kill all of the ninjas leaping towards him. Completing the fifth mission ends the game. Also, once the fifth mission begins, continues are no longer allowed; the player has to finish the game with however many lives he has left at that point. If the player earns a place on the high score board, the number of credits it took him to get that score is displayed along with his score.

Joe's standard weapons are an unlimited supply of shuriken, along with punches and kicks when attacking at close range. One hostage per stage gives him a power-up. When powered-up, his throwing stars are replaced by a gun that fires large, explosive bullets, and his close-range attack becomes a katana slash. Joe can also perform "ninja magic," which may be used only once per stage and kills (or damages, in the case of bosses) all enemies on the screen. The game also allows the enemies to hide behind boxes or use shields to block Musashi's shurikens.[4]

Joe can be killed with one hit, provided he is hit by a projectile or melee attack, but if he does not find himself in those situations, the player can touch regular enemies and just be pushed back without being damaged. Since most enemies appear in the same place on each level, it is possible to master the game by memorizing their locations and devising patterns to defeat them.

At the end of each stage, the player receives score bonuses based on performance. Completing the stage without using ninja magic or without using any throwing stars or bullets earns the player a point bonus. The player has three minutes to complete each stage; remaining time at the end of the stage is also converted to bonus points and added to the player's score.

Storyline

The player controls a ninja named Joe Musashi who has to stop a criminal organization called "Zeed" who are kidnapping the children of his ninja clan. Through five missions (consisting of three stages for the first mission and four stages each for the rest), Musashi must make his way to Zeed's headquarters and free all the hostages in the first two or three stages before confronting the boss at the final stage of each mission. At the start of each mission, the player is shown their objective, followed by a file containing a photograph of the enemy boss and a map display pinpointing the location of the next stage.

Involved Companies

Asmik Corporation

Role:
Publisher

Virgin Mastertronic

Role:
Publisher

Sega Enterprises, Ltd.

Role:
Publisher

Team Shinobi

Role:
Developer

The Sales Curve

Role:
Publisher

Binary Design, Ltd.

Role:

Micromosaics

Role:

Dual Corporation

Role:

The Sales Curve

Role:

Keywords

ghosts martial arts ninja death side-scrolling hostages crime high score boss fight digital distribution bonus stage virtual console rock music cover system xbox one backwards compatibility trilogy western published japanese games

Alternative Names

Shinobi 3DS

Frequently Asked Questions

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