System Shock 2

System Shock 2

Released: August 11, 1999
Type: Main Game

Platforms:

Linux PC (Microsoft Windows) Mac

Genres:

Shooter Role-playing (RPG)

Game Modes:

Single player Co-operative

Themes:

Action Science fiction Horror Survival Stealth

Player Perspectives:

First person

Ratings

User Rating

89.4
Based on 338 ratings

Total Rating

89.4
Based on 338 ratings

Summary

A first-person cyberpunk exploratory horror RPG and sequel to System Shock (1994) in which a soldier wakes up in the starship Von Braun in the aftermath of a disaster and finds himself in the midst of a conflict between SHODAN, the artificial intelligence antagonist of System Shock seeking mastery over humanity, and The Many, a flesh-based psychic hive mind led by the ship's corrupted AI.

Storyline

The game takes place on board a starship in a cyberpunk depiction of 2114. The player assumes the role of a lone soldier trying to stem the outbreak of a genetic infection that has devastated the ship. Like System Shock, gameplay consists of first-person shooting and exploration. It also incorporates role-playing system elements, in which the player can develop unique skills and traits, such as hacking and psionic abilities.

Involved Companies

Looking Glass Studios

Role:
Developer

Irrational Games

Role:
Developer

Electronic Arts

Role:
Publisher

Nightdive Studios

Role:
Publisher

Game Engines

Dark Engine

Keywords

aliens ghosts assassin basketball exploration cyberpunk cybernetics bloody murder drugs minigames death military robots slot machine run and gun gambling spaceship cyborg steam psychic abilities backtracking mutants hacking artificial intelligence steam trading cards nanotechnology revenge dancing worm survival horror amnesia easter egg sequel chemistry climbing swimming inventory management one-man army darkness boss fight explosion radiation monkey spider platform exclusive playing cards customization voice acting mind control human polygonal 3d shopping skill points in game upgradeable weapons loot gathering original soundtrack release white noise non-player character fake in-game advertising corpse tape recorder melee real-time combat environmental puzzles male antagonist instant kill invisible enemy betrayal difficulty level female antagonist tooltips unreliable narrator audio logs inconvenient malfunction vending machine interaction rpg elements respawning video game characters that play video games moving platforms sequence breaking interactive environments villain changing sides been here before item combination suicide surveillance camera dynamic soundtrack plot twist boss assistance valuable garbage fetch quests meme origin weapon modification poisoning invisibility scripted events vent crawling fire manipulation jumping puzzle first-person platforming telekinesis working for the enemy guided by radio infinite spawn nameless protagonist outside of the map secret identity status effects biotechnology swarming enemies foreshadowing a.i. construct cliffhanger cryokinesis god complex respawn justification ghostly manifestation psychics hostile a.i. surgery in game metagame collective conciousness license hell e3 1999 immersive male protagonist interconnected-world regional censorship

Alternative Names

SS2 Junction Point

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