We Love Katamari

We Love Katamari

Released: July 06, 2005
Type: Main Game

Platforms:

PlayStation 2

Genres:

Puzzle Adventure

Game Modes:

Single player Multiplayer Split screen

Themes:

Action Comedy Party

Player Perspectives:

Third person

Ratings

User Rating

87.9
Based on 46 ratings

Critics Rating

89.3
Based on 2 ratings

Total Rating

88.6
Based on 48 ratings

Summary

We Love Katamari, is a third-person puzzle-action video game where the player controls the Prince, the 5-centimeter-tall son of the god-like entity the King of All Cosmos, who rolls around a "katamari", a magical ball that causes objects smaller than it to attach to it. Throughout each level, the play must collect objects in order to fulfill objectives set by the prince's father.

Storyline

We Love Katamari tells two stories: a self-referential story of how the King of All Cosmos is reacting to the unexpected success of Katamari Damacy, and an origin story of how the King of All Cosmos became the King of All Cosmos, met his wife, and had his son.

Reaction to the success of Katamari Damacy:
After completing his goal to recreate the stars in the sky, the King of All Cosmos was surprised to discover that he had many fans down on Earth. Thus begins We Love Katamari, where the King of All Cosmos seeks to help fulfill the wishes of his fans—with the help from his son and his son's cousins, who again travel Earth, rolling things up into a Katamari.

The King of All Cosmos’s origin:
The King of All Cosmos's history is told in We Love Katamari’s cut scenes, interspersed between the game’s stages.
The King of All Cosmos was not always the King. His father was the previous King of All Cosmos (also called Emperor of the Cosmos, or Papa). The future King of All Cosmos grew up either on Earth itself or a planet very much like it, in a giant castle on a hill surrounded by green fields. (Though, early in the game, we are to believe all action takes place in a world called “The Great Cosmos”.)

Screenshots

Involved Companies

NOW Production

Role:
Developer

Namco

Role:
Publisher

Electronic Arts

Role:
Publisher

Keita Takahashi

Role:
Developer

Keywords

collecting time limit snow silent protagonist low-poly game critics awards platform exclusive game reference unlockables royalty underwater gameplay subtitled silence declarative title water level food-themed stage animal cruelty prince western published japanese games planet destruction budget title interactive achievement awards 2006 spike video game awards 2005 rolling ball tiny protagonist

Alternative Names

Minna Daisuki Katamari Damacy We ♥ Katamari Katamari 2 Everyone Loves Clump of Souls

Frequently Asked Questions

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